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#Football manager 2021 in game editor mod
(Editor) - Improved the lighting on the mesh editor to light from all directions equally (Editor) - Improved the error message if layout.toc cannot be parsed (Editor) - Updated various third-party dependencies (Editor and Mod Manager) - Bug fix for textures in the mesh editor being too dark due to incorrect colour space issue (Editor) - Bug fix for added chunks not being removed if adding of a legacy file during batch import fails (editor) - Increased the height of the game selection window (Editor and Mod Manager) - Improved the look of the window that displays mod installation errors (Mod Manager) - Bug fix for exporting and importing HDR files not working (Editor) - Batch legacy export now runs on a background thread, supports cancellation, and provides progress reporting (Editor) - Improved the legacy BIG file editor when working with large ASTs (Editor) - Minor RIFF EBX reading/writing improvements, espesically to do with patched files (Editor) - EBX files with Delegate types can now be opened (Editor) - Added FIFA 23 profile, with modding support (Editor) - Improved BC1 texture support to ignore the alpha channel (Editor) - Added a "Copy" button to the texture editor, that copies the texture in PNG format to the clipboard (Editor) - Added drag-based scrolling to the texture editor (Editor) - Support TextureArrayAsset during EBX batch import as. The files will be copied to the C:\FIFA Editor Tool\Temp folder and then removed as necessary (Editor) - Bug fix for reverting of a duplicated legacy file not completely removing it, resulting in unnecessary prompts to save the project when no changes had been made (Editor) - Bug fix for NewWaveAsset editor data sets not being stored in the appropriate order, causing issues in game (Editor) - Bug fix for TGA images being assumed to be in linear colour space rather than sRGB when the colour space was not indicated (Editor) - The conflicts list now allows horizontal scrolling by holding the Shift key while using the mouse wheel (Mod Manager) - Added a "Shrink Project File" item to a new "Advanced" menu under the "Tools" menu item, This is an experimental feature and should be used with caution, it aims to reduce to project file size.
#Football manager 2021 in game editor code
Bug fix for modding cache being incomplete and not regenerated if the creation process is cancelled (Editor and Mod Manager) - When removing rows from the Chunks data set in the NewWaveAsset editor, the corresponding chunks will be removed if they have previously been added (only imported chunks will be removed, not original game chunks) (Editor) - Missing EBX assets now won't prevent EBX indexing from completing, and will be written to the log file (Editor) - The custom FifaConfig launcher now more reliably finds the config.ini file (Editor and Mod Manager) - Simplified the InitFs encryption and decryption code and improved the logging around it (Editor and Mod Manager) - Bug fix for the standalone DB editor (not opened from an asset) not allowing importing of tables (Editor) - The "Add New Row" row in the NewWaveAsset editor no longer takes up a row number (Editor) - Added some more known column names to the NewWaveAsset editor (Editor) - Added support for importing sounds in the NewWaveAsset editor when the Editor Tool or the sound file are located in a folder containing non-ASCII characters.
