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Just cause 2 mods cover system
Just cause 2 mods cover system





just cause 2 mods cover system

Whereas previous iterations of the device just detonated at a chosen time, this modification sends objects careening into distant structures before exploding. Take the rocket boost mines, for example. While some of these are minor, such as increased grenade capacity or a nitrous boost for vehicles, others reveal dynamic new ways to experiment in Just Cause 3's sandbox. By completing these, you'll unlock new gear mods, which change the functions of certain items. They're fun on their own, but they're also well worth pursuing. As you liberate new provinces from enemy hands, challenges pop up across the map, including vehicle races, machine gun score contests, and wingsuit dives. Even now, after 30 hours in this idyllic sandbox, I'm sure I haven't seen every use for the tether.Īnd just when it seems the well of experiments might be running dry, Avalanche Studios adds variety to proceedings. It's a small mechanic, but its effects can be massive, and it encapsulates what makes Just Cause 3 so fun. New domino reactions and car crashes were always on the horizon. Like all of Just Cause 3's best moments, the tether encourages experimentation, rather than thoughtless reaction, and as the hours passed, the destruction remained creative and unpredictable. Just Cause 3 doesn't nudge you in one direction or the other-it shows you the possibilities, and gets out of the way. I just devised a plan and watched it unfold. The game provided no hint to this approach. By repeating the process, I ditched helicopter after helicopter, sending both pilots and machines soaring into the mountain range below, all without firing a single shot. So I evacuated my helicopter mid-air, opened my wingsuit, glided toward another nearby enemy, and grappled to his chopper door.

just cause 2 mods cover system

Just Cause 3 makes you feel like Batman, Spider-Man, and The Punisher combined.īut that somehow still felt too normal. But in keeping with this game's lack of convention, I grappled to the nearest attack chopper, pulled the pilot out, and assumed control in his place. In any other game, I may have resorted to the RPG slung across my back. There's a sequence in Just Cause 3 in which a fleet of helicopters pursue you over a mountain range. It's a testament to this game's creativity that guns were my last resort. Rodriguez can reel enemies toward explosive barrels, collapse watchtowers, and pull attack helicopters into a fiery end.

just cause 2 mods cover system

Then there's the tether: this grappling hook modification attaches two separate objects, and flings them toward each other, often with hilarious results. The traditional grenades, remote mines, and numerous land, air, and sea vehicles are all on call in the rebel arsenal. In a world teetering toward total destruction, Just Cause 3 grants you the tools to push it over the edge. Combining a parachute and grenade launcher transforms Rodriguez into a floating artillery battery from above. What follows is a collision of spectacle and scale. For a place soon to be covered in explosions, Medici is gorgeous. It's as if Avalanche Studios combined Batman, Spider-Man, and The Punisher, and thrust its creation into a vivid Mediterranean landscape. Rico actually felt like a hero learning his new skillset. It's thrilling to leap from a cliff, free-fall for 10 seconds, grapple to a nearby rock, and use the momentum to launch back into the air with parachute deployed. There is a steep learning curve, but with practice, I was leaping from helicopters, gliding through enemy bases, and floating over farmland with ease. By supplying you with a wingsuit, parachute, and grappling hook, Just Cause 3 gives you an effective means of transportation, as well as a smooth, nuanced traversal system. Rodriguez himself is a mashup of masculine action stars and comic book characters, so it makes sense that I often felt like a superhero in his shoes. By clicking 'enter', you agree to GameSpot's







Just cause 2 mods cover system